![]() The game also likes adding side-quests to the mix. It's clever but also not overdone, so you'll enjoy these situations rather than groaning after experiencing them multiple times. While controlling Kate, you run across the same area and the same puzzle, so you know how to solve it, mostly by doing the reverse of what Dana did or finding a key item that Dana dealt with before. Usually, this involves taking control of Dana to set up something or experience it in her timeline. One trick that The World Before likes to pull often in puzzles is the use of shifting time. Most puzzles can be solved with ease, and the hint system does a good job of leading you toward the solution without spelling it out. Some are simple and others are elaborate, but only a tiny handful ask you to think outside of the box in a nonsensical way. They're also modern in that almost all of the puzzles make sense. From finding a key to opening a box requires you to solve a puzzle in a traditional adventure game manner, as you use other objects for your goal or mess with various switches and knobs to reach the next part of the game. It's classic in the sense that the game relies heavily on solving puzzles to make any progress. ![]() The other half of the game, puzzle-solving, is a mix of classic and modern styles. There are a few times when you'll make some dialogue choices, but don't expect something like a Telltale Game, where saying the wrong thing has sudden consequences and changes the story trajectory. More than half of the game is spent with you watching the camera cut to character faces and pan around to provide the most dramatic possible shots. The World Before is an adventure title at heart, but it follows in the vein of modern adventure offerings by focusing on the narrative. The question of whether the series will continue makes the lack of resolution sting, so it's something to keep in mind if you're invested in the narrative. Considering how these games come out so infrequently, ending the game with such a story beat seems rather cruel that feeling is amplified by the fact that Sokal is no longer with us. If there's one knock against the narrative, it would have to be with the cliffhanger ending. If you haven't played any of the previous games, you'll need to watch the recap video to better appreciate the story. The lack of a big bad villain group in the modern day also makes this more of a "slice of life" segment of the story rather than another grand adventure for Kate. It also helps that you can see the automatons at their best, polished and pristine instead of unkept and in need of repair. Having said that, the tale is still intriguing, especially since this drama involves another character with whom you get to spend a decent amount of time. Replacing the Jewish people with Vagerans is one thing, but replacing Nazis with Brown Shadow is ridiculous. What diminishes some of the impact is the renaming of some elements to fit with the game's alternate world. World War II isn't a lighthearted setting, and the inherent lines of prejudice and bigotry are a constant reminder of the difficulty of that era. After taking a bullet to save Kate's life, Katyusha urges Kate to complete the escape and learn more about Dana.Ĭompared to previous entries in the series, The World Before feels less whimsical and more grounded. Kate and her lover Katyusha eventually find the treasure, alongside a portrait of Dana, who looks just like Kate. Kate's segment takes place immediately after the events of Syberia 3, so when players take on the role of Kate, she is being held hostage in a salt mine by the militia and forced to dig through the mine to find abandoned Nazi treasure. Fast-forward to 2004, and you play as longtime series protagonist Kate Walker. ![]() After a performance in the town square that acts as her final test, she is accepted to a music university but takes on a summer job with a cadre of scientists to pay for schooling. You play the role of Dana Roze, a young woman living in the European city of Vaghen, and she is aspiring to become a world-famous pianist in 1937. The World Before tells two different, intertwined stories. Fans will be pleased to know that it's a good final entry for Sokal's career. His final work is the fourth entry in that series, titled Syberia: The World Before. He was also a game designer with more than a few adventure games under his belt his most famous work is the Syberia series, which has been around for about 20 years. He was a prolific Belgian artist known for quite a few graphic novels, including his first creation in 1981, Inspector Canardo. Benoit Sokal died last year at the age of 66.
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